This chapter will look into some of the exciting new export options now part of Flash professional CS6.
Sprite sheets are an image file which contains all of the frames for a specific animation. They are heavily used in gaming for both HTML5 and Flash games for performance reasons. In this lesson, we'll see how to export a sprite sheet from Flash Professional.
Exporting a sequence of images from an animation can be useful in a number of cases- predominantly for gaming but also for integration with certain video editing software. In this lesson, we'll examine how to export a series of PNG files from a Library Symbol.
This chapter will examine enhancements to the various publishing options that are now available. We'll also examine new functionality such as captive runtime support and ANE integration.
With Flash Player 11 and AIR 3, Adobe engineers saw the need for a new compression algorithm for Flash-based content. In this lesson, we'll demonstrate how to apply this new compression to an exported SWF.
ActionScript Native Extensions are a powerful new feature which can be employed through AIR 3 to allow our applications access to native code directly through AS3. In this lesson, we'll have a look at how to bundle and use ANE files within an AIR project.