Some of the default Flash settings may not be ideal if you're using other Adobe applications such as Photoshop and Illustrator. Changing a few simple settings will make your life much easier, as you'll see in this video.
Flash offers two very different ways of creating shapes. In this chapter you will learn the difference between Merge Drawing mode and Object Drawing mode so you can choose the one that is most comfortable for you. We will also cover creating many different basic shapes and optimizing the settings for your Flash shape tools.
For longtime Illustrator users, the default Merge Drawing mode in Flash may be challenging. Object Drawing mode was added specifically to make creating Flash shapes simpler, without slicing or merging every overlapping object as you create it. This video explores the difference between the two modes.
In this lesson we'll look at primitive objects, which offer more editability in the Property Inspector. This can be especially useful for modifying shapes after the fact, such as rectangles with rounded corners.
This chapter will teach you how to create animation in Flash. You will use motion presets and motion tweening to move objects across the Stage, and object tweening to animate shape and color changes to objects.
In this lesson you'll learn how to quickly animate text using the built-in motion presets.
Once a symbol is created, editing that symbol will modify all instances. In this video you will see some of the most popular effects, such as Brightness, Tint, and Alpha. After editing you will navigate back to your main movie.
The Library in a Flash document stores assets that you have created from scratch as well as vector artwork, text, bitmaps, video, and sound. In addition, every symbol you create is automatically added to the Library panel for future use.
In order to control the length of your Flash animations, you must have a thorough understanding of the Timeline, frames per second (fps), and inserting frames. This chapter lays all that groundwork so you can gain precise control over your Flash movies.
The Flash Timeline
Working with the Timeline in Flash requires some detailed knowledge of the relationship between frames and keyframes. In this lesson you will learn the vocabulary of the Timeline: keyframes, blank keyframes, and property keyframes. We will also look at adding and naming layers.
The Motion Editor is a relatively new panel to Flash, but is "uber" useful. In this chapter we will dig into the many features and settings the Motion Editor offers to add polish to your finished product.
The Motion Editor
In this lesson we will explore changing the properties of an animation using the Motion Editor. We will create a small photo slideshow, change rotation, and scale animation effects.
Now that you've created some movies of your own, it's time to dig into the settings that will help you achieve perfect, optimized publishing for your intended audience.
Distributing and Publishing Flash Animations
This video looks at the various options available for the Test Movie feature, including the Bandwidth Profiler, which gives you file size and load time statistics as well as a real-time download simulation.
Publishing a Flash movie is quite simple, but the decisions you make in the Publish Settings dialog box may not be. In this lesson you will get an overview of each setting and learn how to make the best choices for your intended platform and audience.
This chapter will cover adding the bells and whistles (almost literally) to your Flash movies. You'll learn how to make your content more engaging by importing sounds or using the built-in sounds provided in the common libraries.
Adding Other Media to Your Movies
Flash offers several ways to incorporate sound into your animations. In this lesson you will see how to add sounds from the common library to a movie.