Maya is a very powerful program that allows you to create geometry and objects to do such things as make art, animate, and design and re-create objects. This chapter provides an overview of Maya and how to use the project files associated with this course.
In this lesson you'll get an overview of Maya and the sorts of things that can be done with it.
It's very important for you to understand Maya's object structure, so in this video we'll explore how Maya deals with hierarchy and grouping, as well as look at objects and their components (such as vertices and poly faces).
This chapter provides the tools and techniques you'll need to begin modeling in Maya. You'll learn about the key elements such as vertices, edges, and faces; how to create polygon primitives; and how to use the various tools to most effectively create 3D models.
In this lesson you'll learn about the basic components of objects in 3D space, the building blocks in Maya: vertices, edges, and faces (or polygons).
To create 3D forms beyond the basic shapes of primitives, you must edit the structure. There are various methods for extending an existing structure to create more complex objects, and you'll get an introduction to them in this lesson.
Subdivision surface (also known as SubD) modeling allows you to create some amazing shapes and scenes. This chapter walks you through the process of creating SubDs in Maya and covers key issues in rendering, as well as how to create hard edges on smooth surfaces.
Subdivision Surface Modeling
In this lesson you will learn about the basic objects used in subdivision surface (also known as SubD) modeling.
This chapter educates you about nonuniform rational B-splines, or NURBS. You'll get a basic understanding of these structures and how they differ from polygons and subdivision surface models. You'll also learn how to create both simple and complex NURBS objects in Maya.
Unlike polygons and SubDs, NURBS are based on surfaces created by spline curves. This lesson provides an overview of these structures and how useful they can be.
Shading is the art of applying a material to your models. Without shading, your renders won't have a tactile quality that creates a sense of realism. This chapter introduces you to the Maya shaders and how to use them.
Basic Maya Shading
This lesson introduces you to Maya shaders and provides a good look at the Hypershade window and what you can use it for.
This lesson provides an overview of the different kinds of lights in Maya so you'll be familiar with the options you have at your disposal. You'll become familiar with ambient light, directional light, and more.
In this lesson you'll learn about light linking in Maya. This is the ability to control which lights affect which objects in your scene. In this way, you can light portions of your scene without affecting the rest of it.
Rendering is where everything you've created comes together into a composite image. This chapter will teach you the skills you need to effectively and efficiently render your projects, including camera setup, raytracing, rendering in batches and layers, and more.
Basic Maya Rendering
In this lesson you'll see how you can create and manipulate the different types of cameras in Maya. You'll learn when to use orthogonal cameras vs. perspective view, and the difference between a single-node camera and two-node and three-node cameras.
This chapter will teach you how to use Maya's animation features to add motion to your scenes. You'll learn the basics of keyframing, how to use the Graph Editor, and how to create joints and connections to animate your objects.
Keyframes are the basic element of animation in Maya. Setting keys will allow you to start animating quickly, and in this lesson you'll learn how to do just that.
This lesson explores the basics of using keyframes to create object motion in Maya. You'll learn how to add, edit, and duplicate keyframes, as well as how to keyframe the individual attributes of an object.
In this lesson you'll learn how to use the Graph Editor to create more complex animations than you could achieve with keyframes alone, as well as how to clean up animation to make it run more smoothly.
This video will show you how to use the Set Driven Key feature to attach joints and bones to your models to make them move with the underlying skeleton. This is the basic principle behind rigging characters and other models.
This lesson looks at the Expression Editor, which lets you add another layer of control to an object. This way you can use one parameter to control several others, simplifying the process of animating complex scenes.
The production-quality mental ray rendering system offers you some amazing options in Maya. This chapter will show you how to use mental ray shading and lighting effects to create rich and realistic images and scenes.
Mental Ray Shading and Lighting
This lesson takes a quick look at mental ray and how it is implemented in Maya. You'll learn how to use it with Maya lights and how to customize the settings to optimize your renders.
Mental ray area lights produce a natural look in renders, and adding a decay rate makes the light behave more naturally, yielding a more complex lighting result. You'll learn how to apply these effects to your advantage in this lesson.
This lesson looks at two impressive mental ray shaders. The mia material is a jack-of-all-trades material that can be used to create just about any surface, while the car paint is useful for creating glossy or metallic surfaces.
In this lesson you'll learn how to add realistic sun lighting to your scene using the mental ray Physical Sun and Sky system. You'll also see how it affects both Maya shaders and the more complex Mia shader.
Familiarity with Final Gather settings can help you to better control the render by adjusting the accuracy, point density, and point interpolation. In this lesson you'll learn how to manipulate these settings to your advantage.