This chapter provides valuable insights on how the Project panel, Media Browser panel, and default workspace have changed in Premiere Pro CS6. You'll also learn about new and added keyboard shortcuts.
User Interface Improvements
In this video you'll see how the Project panel, Media Browser panel, and default workspace have changed to make it easier to find and trim assets easier. You'll also learn how to use the new Hover Scrub feature to quickly preview and trim clips.
In this video you'll learn how the Source Monitor, Program Monitor, and Timeline panel have changed and how to configure them to suit your needs. You'll also see how to remove unneeded controls, including the work area bar.
Premiere Pro CS6 makes it easier than ever to match a sequence's settings to the footage used in it, as you'll see in this chapter. You'll also learn about the updated set of HD color bars and how you might use them.
Importing and Sequence Setup Improvements
In this video you'll see how easy it is to create a sequence with settings that match those of your footage, and learn why this is a good idea for performance and quality.
This chapter will cover the improvements in CS6 that make editing with the keyboard so much easier. You'll also get an overview of how to import markers from Adobe Prelude, as well as changes to the multicamera feature and Dynamic Link.
Premiere Pro CS6 includes several features designed to help you edit quickly and precisely with the keyboard, including the new trim mode, dynamic trimming commands, and JKL trimming commands. You'll learn how to apply these to your work in this video.
The limitation on the number of camera angles in a multicamera sequence has been removed in Premiere Pro CS6. In this video you'll see just how easy it is to create a new multicamera sequence and switch between camera angles.
In this chapter you'll see how much easier it is to work with effects, including the redesigned Three-Way Color Corrector, in Premiere Pro CS6. We'll also look at Rolling Shutter Repair, which can fix footage from DSLRs and mobile phones, and the Warp Stabilizer, which can repair wobbly handheld shots.
In this video you'll see how to quickly apply effects to adjustment layers and how to modify effect properties while a sequence continues to play.
In this chapter we'll look at several improvements that have been made to the GPU acceleration in Premiere Pro CS6, which now encompasses more hardware.
In this video you'll learn about changes to Premiere Pro's GPU acceleration features, including the use of OpenCL on some graphics cards and the addition of new features to the list of those that can be processed on the GPU.
In this video you'll learn how to map source audio to output audio channels using adaptive audio tracks and how to set up a sequence to include the audio tracks that you need for your specific workflow.
This chapter will focus on a few small changes not covered elsewhere in this course, as well as which features have been removed and how that might affect your workflow.
Removed Features and Miscellany
This video takes a quick look at features not covered elsewhere like the Mercury Transmit interface and the ability to choose which clip to take timecode from when using merged clips. We'll also briefly discuss the features that have been removed, which include Device Central and the CS Review service.