This chapter provides valuable insights on how to import projects from other applications into After Effects. Also, you'll see the new and improved way to convert imported vector graphics from Illustrator to shape layers.
In this lesson you will learn how to import projects using Pro Import After Effects. We will demonstrate using a Final Cut Pro project, but the same procedure works for other formats, such as XML, AAF, OMF, and Apple Motions.
In this video, you will see how to quickly convert vector graphics from Illustrator to shape layers and animate the paths in After Effects CS6. In previous versions, this would have involved a great deal of tedious cutting and pasting - but no more.
In After Effects CS6 there are major improvements when it comes to 3D animation. In this chapter we'll look at the new ray-traced 3D renderer, which allows you to extrude text and shape layers. You'll also learn how to bend and curve 2D layers in a 3D space and use the new bounding boxes and transform handles to make it easier to scale and rotate objects.
In this lesson you'll learn how to extrude text and shape layers in 3D and how to modify geometry options.
In this video, you will learn how to use the ray-traced 3D renderer to render extruded text and shape layers. We will experiment with a text element to show the advantages and disadvantages of various quality settings.
This video introduces you to the improved layer bounding boxes and layer handles in After Effects CS6. We will use these features to rotate an anchor point, reposition the anchor point, and snap the anchor point to different parts of the object.
CS5.5 and earlier versions of After Effects allowed you to have one feather value all the way around, but with CS6's new variable-width mask feathering feature, you can get various combinations of feathering. In this chapter you'll learn how to use the 3D Camera Tracker to add realistic elements to a scene.
This video introduces the new variable-width mask feathering feature. We will assign multiple feather points to an object to show how those feather points interact to create interesting effects.
Rendering and re-rendering layers has never been easier than it is in After Effects CS6. In this chapter we'll review the system requirements for GPU acceleration and look at the global performance cache that makes everything so much faster.
In this video, you will learn about the hardware and software requirements for various features in After Effects CS6 that use the GPU.
In this video, you will learn about the global performance cache and persistent disk cache, and see how these features make rendering and re-rendering layers much quicker and easier in After Effects CS6.