The Properties Inspector exposes object properties based on contextual selections. This lesson provides an overview of this panel and demonstrates how the contents adapt to whatever is currently selected.
The Flash Professional application interface can be customized in many different ways, and these customizations can be preserved and recalled as needed through the concept of workspaces. This lesson will describe how to manage this feature.
The Pen tool in Flash Professional is used to create paths and objects with fine precision. This lesson describes the use of the Pen tool, as well as the Anchor Point tool, which lets you exercise precise control over the paths and objects you create.
This chapter provides an overview of some basic document setup and configuration options in Flash Professional.
Working in Flash Professional
Whenever you need to begin a new project in Flash Professional, the most common way of doing so is to create a new document. This lesson will demonstrate how to create a new document in Flash Professional CS6.
In addition to creating a new document from scratch, Flash Professional also gives you the ability to create a new project using a template. In this lesson, we'll have a look at some of the many types of templates that ship with Flash Professional CS6.
Flash Professional enables you to work with a number of different types of assets, both internal and external. This chapter will provide an overview of working with assets like images, lines, fills, and shapes.
Working with Assets
When working in Flash Professional, you can use both vector and bitmap image assets. This lesson demonstrates the differences between these two types of image files.
Recent versions of Flash Professional have offered a choice in how shapes are drawn on the Stage: Merge mode and Object Drawing mode. In this lesson, you'll see the differences between these drawing modes.
Blend modes in Flash Professional can be used on movie clip and sprite symbol instances that overlap other display objects in order to change the way they look. In this lesson you'll learn how to apply blend modes and see some of the effects that you can create with them.
In this chapter, we will look at a variety of options when working with text in Flash Professional.
Working with Text
When you want to display text in Flash Professional, the most straightforward way of doing so is to use the Text tool. In this lesson you'll see how to use this tool to create text fields on the Stage.
Layers are a Timeline construct in Flash Professional that allow you to position and animate content in an isolated and structured way. In this lesson, you'll learn how to use layers and see how to group multiple layers within folders.
Traditional animation is done by drawing one frame of animation at a time and then playing them back in rapid succession. While Flash Professional offers a number of different mechanisms to simplify this process, it is also entirely possible to perform frame-by-frame animation, as this lesson will demonstrate.
Onion skinning is a function of the Flash Professional Timeline that allows you to see the "shadows" of adjacent frames when working with assets on the stage. This lesson demonstrates the usefulness of this feature.
In this chapter, we'll go beyond Flash animation basics and deal with an assortment of advanced animation tools and techniques. You'll learn about the Motion Editor, shape hints, masking, inverse kinematics, and more.
Advanced Animation Techniques
In this lesson you'll see how to produce some interesting effects by nesting animations within other animations.
Shape hints are employed when you use a shape tween to direct the transformation of a shape to achieve the exact visual effect that you desire. This lesson explores the use of shape hints in Flash Professional.
This chapter provides an overview of working with sound and video in Flash Professional. You'll learn how to import sound and video files, use sound within symbols, and use the Adobe Media Encoder to encode video.
Using Sound and Video
Flash Professional makes it very easy to import sound files into a project. This lesson demonstrates how to go about this task.
There are many reasons you may want to include sound within button or movie clip symbols, such as creating interaction effects and animation events. This lesson will demonstrate a few ways of doing so.
It isn't often that you would want to embed video content within a Flash project, but it is useful in certain situations, such as when using small video segments. This lesson will demonstrate how to go about importing video files.
The most direct way to include ActionScript within Flash Professional is to write it directly on the Timeline. This lesson will demonstrate this approach and point out some of the drawbacks associated with it.
The most organized and structured way of writing ActionScript is through packages and classes. This lesson demonstrates how to take advantage of this powerful feature and bypass coding on the Timeline altogether.
Testing mobile content on an actual device is the best assurance that your content will run as anticipated. This lesson provides an overview of how to test mobile content on the targeted hardware itself.
This chapter demonstrates a number of methods through which you can debug your applications in Flash Professional. You'll learn about trace statements, the built-in Flash Professional debugger, and debugging on devices, as well as how to troubleshoot errors.
Debugging Flash Projects
One of the simplest methods of debugging a project is to just trace out bits of text. In this lesson, you'll see how this is done.
A sprite sheet is an image file that contains all of the frames for a specific animation. For performance reasons, sprite sheets are heavily used in gaming for both HTML5 and Flash games. In this lesson, you'll see how to export a sprite sheet from Flash Professional.
Exporting a sequence of images from an animation can be useful in a number of cases, predominantly for gaming but also for integration with certain video editing software. In this lesson, you'll see how to export a series of PNG files from a library symbol.
Accessibility is a major concern among many organizations and something that should be considered at the start of any project. In this lesson, you'll see how to take steps to ensure that your Flash content is as accessible as possible.