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This comprehensive course will get you up to speed on mobile development for Android and iOs using using Flash Platform technology. The contents of this course include:
Developing for the Flash Platform on Mobile
In this chapter we’ll discuss the technology involved in developing mobile applications with the Flash Platform. We'll explore ActionScript, the AIR runtime, and the Flex framework, as well as various best practices for optimizing applications that are to be used on smartphones and tablets.
Setting Up Your Project in Flash Professional CS5.5
This chapter covers the basics of working with mobile in Flash Professional CS5.5. You’ll see how to create a new mobile project, work with mobile templates, use the Projects panel, and perform intelligent scaling.
Creating a Mobile Project in Flash Builder 4.5
In this chapter we’ll cover setting up mobile projects with Flash Builder 4.5 using either ActionScript or Flex 4.5 on mobile. We’ll discuss the various project templates available, as well as working with mobile views and data persistence in your application.
Debugging Your Application
Debugging your mobile application is an essential step in the mobile development process. In this chapter we’ll look at what debugging tools are available in Flash Builder 4.5 and how you can do on-device debugging over USB or a wireless network.
Using Mobile API Features
The number of mobile and touch-specific APIs now present in ActionScript 3 is truly staggering. This chapter will introduce you to gestures, touch events, and a variety of hardware APIs and sensors.
Working with Data
Working with data is something practically every mobile application does. In this chapter we’ll discuss working with the filesystem to read, write, and delete files. We’ll also cover setting up and interacting with a local SQLite database as well as interacting and authenticating with online data sources.
This chapter will explore working with video, audio, and the StageWebView object on mobile devices. While there is a lot of new stuff to cover with Flash on Android and iOS, it’s important to remember that this is still Flash we are working with!
Distributing Applications on iOS
The final step in making your application publicly available for Apple iOS devices is submitting it to the App Store for distribution. In this chapter we’ll discuss the steps involved in doing so, including working with provisioning profiles and exporting a signed release build.
Distributing Applications on the Android Market
In this chapter, we will examine how to prepare your AIR for Android application for distribution through the worldwide Android Market. Everything from asset preparation to signing and final publication is covered.
Optimizing Your Applications
This chapter will examine some of the things that you can do to monitor your application’s CPU and memory usage and make sure it behaves properly when installed on a user’s device. We’ll also look at using an analytics package to track user views and interactions.
The lessons are wrapped in a feature-rich interface that lets you jump to any topic and bookmark individual sections for later review. Full-Screen mode provides a hi-def, immersive experience, and Watch-and-Work mode shrinks the video into a small window so you can play the videos alongside your application. Also included are exercise files that give you an easy way to try out the techniques you learn and a 48-page guide containing supplemental material.
It's easy to watch this course from your Android device, iPad, or iPhone (4 or later). Access videos straight from your browser, or, for Android devices or iPads, use this course in one of our free apps.
Project files are included with this course so you can practice what you learn and work right along with the videos.
This course features video2brain’s interactive interface. As you navigate the course, rolling over a chapter or video brings up text describing that item.
Full-Screen mode provides a hi-def, immersive experience. And Watch-and-Work mode puts the video into a resizable window that you can shrink so you can watch the lessons on one side of your screen while you’re following along and applying what you’ve learned on the other.
This course comes in crisp 1280 x 720 high definition video.
Available in the downloadable version of our courses, this feature makes it easy to create a custom bookmark in any lesson to mark where you left off or to make note of something you want to refer back to later. You can even add a name or short note to remind yourself what the bookmark is for.
Available in the downloadable versions of our courses, Test Yourself lets you reinforce what you’ve learned with a series of interactive test questions about the topics covered in the course.
This course is accompanied by a full-color booklet that provides supplemental material to enhance the video training. (Downloadable PDF booklet for on-demand courses, print booklet when purchased at retail.)
The source code used in this training is included so you can follow along without tedious and error-prone typing.
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