Getting Started with Flash Professional CS6

Step-by-Step Basics to Get You on Your Way

In this course, Flash authority Joseph Labrecque takes you on the straightest path to proficiency with Flash Professional CS6. You’ll learn your way around the interface and get comfortable working with assets like symbols and text. Then you’ll start making things move, adding animation and interactivity to your projects. And finally you’ll see how to output your files, and not just to SWFs; content created in Flash Professional CS6 can also target desktop, mobile, and even HTML5.
July, 2012
Duration: 2 hrs 59 min
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Welcome to Getting Started with Flash Professional CS6

This course is an introduction to the powerful tools offered by Adobe Flash Professional CS6. After becoming familiar with the interface, you’ll learn how to create projects, work with assets, and add animation and interactivity. The contents of this course include:

Introducing Flash Professional CS6
In this introductory chapter, we’ll explore some basics of the Flash Professional CS6 application and build a foundation for the lessons to come.

Becoming Familiar with Flash Professional CS6
In this chapter, you’ll learn the basics of working in Flash Professional CS6 and become familiar with important elements of the application interface.

Project Explorations
This chapter demonstrates the entire workflow of a basic Flash Professional project that targets the Adobe Flash Player.

Creating and Manipulating Assets
This chapter looks at the different types of assets that you can use in Flash Professional application, including symbols, filters, and text.

Animating Assets
Flash Professional is used to provide animation for numerous projects for the web, television, and devices. In this chapter, we’ll look at the basics of Flash animation.

Enabling Interactivity
In this chapter you’ll learn how to use the programming language ActionScript to enable interactivity in a project. You’ll see how use code snippets, write ActionScript directly on the Timeline, and use EnterFrame and Timer events.

Additional Output Options
While Flash professional traditionally outputs a SWF file for use with the Flash Player, content created in Flash Professional CS6 can also target desktop, mobile, and even HTML5. You’ll learn about these output options in this chapter.

The lessons are wrapped in a feature-rich interface that lets you jump to any topic and bookmark individual sections for later review. Full-Screen mode provides a hi-def, immersive experience, and Watch-and-Work mode shrinks the video into a small window so you can play the videos alongside your application. Also included are exercise files that give you an easy way to try out the techniques you learn.

System Requirements

  • Broadband internet connection
  • Up-to-date browser with Flash plug-in
  • Screen resolution 1024x768 or higher
  • Sound card with speakers or headphones attached
  • Pentium 4 2.6 GHz or higher, or Apple Mac G5
  • 512 MB RAM
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