The Mobile Content Simulator is an excellent addition to the toolset within Flash Professional CS6. In this lesson, we'll provide an overview of the usage of this new tool.
This chapter will look into some of the exciting new export options now part of Flash professional CS6.
Exporting Assets
12:26
Sprite sheets are an image file which contains all of the frames for a specific animation. They are heavily used in gaming for both HTML5 and Flash games for performance reasons. In this lesson, we'll see how to export a sprite sheet from Flash Professional.
Exporting a sequence of images from an animation can be useful in a number of cases- predominantly for gaming but also for integration with certain video editing software. In this lesson, we'll examine how to export a series of PNG files from a Library Symbol.
This chapter provides a detailed examination of the new Mobile Content Simulator. This exciting new tool greatly speeds up the testing of mobile-specific APIs using enhanced simulation.
Mobile Content Simulator
25:33
The Mobile Content Simulator is an excellent addition to the toolset within Flash Professional CS6. In this lesson, we'll provide an overview of the usage of this new tool.
This chapter details some of the debugging enhancements included within Flash Professional CS6.
Debugging
08:39
In this lesson, we'll have a look at the new capability to assign a network interface when building an AIR for mobile application for remote debugging.
In this lesson, we'll examine how to choose supported languages within our AIR application publish properties. This is useful in targeting certain languages within a variety of app stores.
This chapter will examine enhancements to the various publishing options that are now available. We'll also examine new functionality such as captive runtime support and ANE integration.
Publishing Options
34:04
With Flash Player 11 and AIR 3, Adobe engineers saw the need for a new compression algorithm for Flash-based content. In this lesson, we'll demonstrate how to apply this new compression to an exported SWF.
The new Stage 3D APIs in Flash Player 11 and AIR 3 require certain embed and window modes to be set in order to access the GPU. In this lesson, we'll see how to set this through Flash Professional.
Flash Professional CS6 has greatly improved the management of the AIR SDKs within the application. This lesson will examine the new options available to us and how to manage numerous SDKs.
Captive runtime options provide the capability to bundle the AIR runtime along with our application for distribution. In this lesson, we'll demonstrate how to manage this new feature.
ActionScript Native Extensions are a powerful new feature which can be employed through AIR 3 to allow our applications access to native code directly through AS3. In this lesson, we'll have a look at how to bundle and use ANE files within an AIR project.