The limitation on the number of camera angles in a multicamera sequence has been removed in Premiere Pro CS6. In this video you'll see just how easy it is to create a new multicamera sequence and switch between camera angles.
This chapter provides valuable insights on how the Project panel, Media Browser panel, and default workspace have changed in Premiere Pro CS6. You'll also learn about new and added keyboard shortcuts.
User Interface Improvements
15:48
In this video you'll see how the Project panel, Media Browser panel, and default workspace have changed to make it easier to find and trim assets easier. You'll also learn how to use the new Hover Scrub feature to quickly preview and trim clips.
In this video you'll learn how the Source Monitor, Program Monitor, and Timeline panel have changed and how to configure them to suit your needs. You'll also see how to remove unneeded controls, including the work area bar.
Premiere Pro CS6 makes it easier than ever to match a sequence's settings to the footage used in it, as you'll see in this chapter. You'll also learn about the updated set of HD color bars and how you might use them.
Importing and Sequence Setup Improvements
07:07
In this video you'll see how easy it is to create a sequence with settings that match those of your footage, and learn why this is a good idea for performance and quality.
In this video you'll learn about the new HD color bars and tone, which comply with ARIB STD-B28, and how you can use them in a sequence for output calibration.
This chapter will cover the improvements in CS6 that make editing with the keyboard so much easier. You'll also get an overview of how to import markers from Adobe Prelude, as well as changes to the multicamera feature and Dynamic Link.
Editing Improvements
27:48
Premiere Pro CS6 includes several features designed to help you edit quickly and precisely with the keyboard, including the new trim mode, dynamic trimming commands, and JKL trimming commands. You'll learn how to apply these to your work in this video.
In this video you'll see how markers have been improved in Premiere Pro CS6. You'll also get an overview of Adobe Prelude and how markers can be imported from Prelude to Premiere Pro.
The limitation on the number of camera angles in a multicamera sequence has been removed in Premiere Pro CS6. In this video you'll see just how easy it is to create a new multicamera sequence and switch between camera angles.
In this video you'll see how fast and robust Dynamic Link has become and learn about the ability of After Effects and Premiere Pro to work together, even without being part of a suite package.
In this chapter you'll see how much easier it is to work with effects, including the redesigned Three-Way Color Corrector, in Premiere Pro CS6. We'll also look at Rolling Shutter Repair, which can fix footage from DSLRs and mobile phones, and the Warp Stabilizer, which can repair wobbly handheld shots.
Effect Improvements
26:53
In this video you'll see how to quickly apply effects to adjustment layers and how to modify effect properties while a sequence continues to play.
The Three-Way Color Corrector effect has been redesigned to make color correction easier, especially secondary color correction. In this video you'll see how to make the most of it.
In this video you'll see how easy it is to repair rolling shutter artifacts, which are common in footage from DSLRs and mobile phone cameras, using the new Rolling Shutter Repair effect.
The Warp Stabilizer effect is very useful for removing unwanted camera movement from footage, especially wobbly handheld shots. You'll get a demonstration of this amazing new feature in this video.
In this chapter we'll look at several improvements that have been made to the GPU acceleration in Premiere Pro CS6, which now encompasses more hardware.
Performance Improvements
07:29
In this video you'll learn about changes to Premiere Pro's GPU acceleration features, including the use of OpenCL on some graphics cards and the addition of new features to the list of those that can be processed on the GPU.
This chapter will give you an overview of the redesigned Audio Mixer and Audio Meters panels.
Audio Improvements
12:20
The Audio Mixer and Audio Meters panels have been redesigned in Premiere Pro CS6 and offer new options that make it easier to monitor audio as you prefer. We'll explore the changes in this video.
In this video you'll learn how to map source audio to output audio channels using adaptive audio tracks and how to set up a sequence to include the audio tracks that you need for your specific workflow.
This chapter provides valuable insights on how to export from Premiere Pro to SpeedGrade. You'll also learn about the new flexible and customizable options available in Adobe Media Encoder.
Exporting Improvements
22:26
The Adobe Media Encoder user interface has been made more customizable, with flexible panel-based workspaces and an easy-to-use keyboard shortcut editor. We'll explore the changes in this video.
The new scaling and cropping options in Adobe Media Encoder CS6 make it easy to resolve mismatches between output dimensions and source dimensions. You'll see how they work in this video.
In this video you'll see how to send a Premiere Pro sequence to Adobe SpeedGrade for color grading and get a very brief overview of applying a look in SpeedGrade.
This chapter will focus on a few small changes not covered elsewhere in this course, as well as which features have been removed and how that might affect your workflow.
Removed Features and Miscellany
02:58
This video takes a quick look at features not covered elsewhere like the Mercury Transmit interface and the ability to choose which clip to take timecode from when using merged clips. We'll also briefly discuss the features that have been removed, which include Device Central and the CS Review service.